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Sub Surface Scattering - UDK
72Likes
12,575Views
2012Feb 5
This is a small tech demo I made to show off Sub Surface Scattering in UDK. The shader is actually brought over from FrostBite 2's engine, via the technical document they released to the public last year. The lights are all dynamic, non shadowing. This runs fine in real-time, but this video has been bench marked at 30 FPS for decent playback.

Ryan Smith

910 subscribers