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The same real-time generated fluid simulation data is visualized using two different methods: (1) raymarching based translucent volumetrics AND (2) polygonal mesh based opaque hardsurface. Ninja 1.4 will introduce these new techniques besides the classic Flat planes and Parallax mapping.
Soundtrack: Razor1911 - The Scene Is Dead
Marketplace: https://www.unrealengine.com/marketpl...
Twitter: / fluidninjalive
FluidNinja LIVE Playlist
• FluidNinja LIVE - SHOWREELS
For baking fluids, see FluidNinja VFX Tools:
https://unrealengine.com/marketplace/...
FluidNinja VFX Tools Playlist
• Playlist …...more
FluidNinja LIVE 1.4 - Volumetrics vs HardSurface (short)
193Likes
12,673Views
2021Jun 24
The same real-time generated fluid simulation data is visualized using two different methods: (1) raymarching based translucent volumetrics AND (2) polygonal mesh based opaque hardsurface. Ninja 1.4 will introduce these new techniques besides the classic Flat planes and Parallax mapping.
Soundtrack: Razor1911 - The Scene Is Dead
Marketplace: https://www.unrealengine.com/marketpl...
Twitter: / fluidninjalive
FluidNinja LIVE Playlist
• FluidNinja LIVE - SHOWREELS
For baking fluids, see FluidNinja VFX Tools:
https://unrealengine.com/marketplace/...
FluidNinja VFX Tools Playlist
• Playlist …...more