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FluidNinja LIVE 1.4 - Volumetrics vs HardSurface (short)
193Likes
12,673Views
2021Jun 24
The same real-time generated fluid simulation data is visualized using two different methods: (1) raymarching based translucent volumetrics AND (2) polygonal mesh based opaque hardsurface. Ninja 1.4 will introduce these new techniques besides the classic Flat planes and Parallax mapping. Soundtrack: Razor1911 - The Scene Is Dead Marketplace: https://www.unrealengine.com/marketpl... Twitter:   / fluidninjalive   FluidNinja LIVE Playlist    • FluidNinja LIVE - SHOWREELS   For baking fluids, see FluidNinja VFX Tools: https://unrealengine.com/marketplace/... FluidNinja VFX Tools Playlist    • Playlist  

Andras Ketzer

10.8K subscribers
62
FluidNinja LIVE - SHOWREELS
by Andras Ketzer