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[WIP] Procedural City Generation Tool
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191Views
2019Dec 1
This is a video showcasing my work in progress procedural city generation tool. The terrain is generated using layers of simplex noise after which I simulate hydrolic erosion to create a more realistic terrain. Then after evaluating the best location for a city center from the height map the tool allows you to randomly generate voronoi points to create a streetmap using fortunes algorithm. With the city center, bounds and the roadmap we can then generate the buildings of the city. All tools in the toolset make extensive use of multithreading and compute shaders to make optimal use of the hardware that's available.

Glyn Leine

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