Sign in to confirm you’re not a bot
This helps protect our community. Learn more
GPU-based Pathfinding and Collision Avoidance
3Likes
277Views
2016Apr 16
• Full project report and documentation is available at https://goo.gl/B91R3U. • Implemented GPU-based A* path-finding algorithm, achieved 20x run-time speed over CPU-based implementation. • Implemented parallel multi-agent collision avoidance algorithm using GPGPU, based on this paper https://goo.gl/jSzzyM. • Technologies: C++, DirectX 11, ComputeShader.

Khantil Patel

6 subscribers