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š“ Get bonus content by supporting Game Makerās Toolkit - https://gamemakerstoolkit.com/support/ š“
Thereās a reason why we call these games āMetroidvaniasā. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997ās PlayStation classic, Symphony of the Night. In this video, we look at how itās world design works, as we learn what it means to make a good Metroidvania.
Abilitease from https://www.giantbomb.com/abilitease/...
Contribute translated subtitles - https://amara.org/v/C3BE0/ā¦...more
The World Design of Castlevania: Symphony of the Night | Boss Keys
30KLikes
1,029,418Views
2018Nov 15
š“ Get bonus content by supporting Game Makerās Toolkit - https://gamemakerstoolkit.com/support/ š“
Thereās a reason why we call these games āMetroidvaniasā. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997ās PlayStation classic, Symphony of the Night. In this video, we look at how itās world design works, as we learn what it means to make a good Metroidvania.
Abilitease from https://www.giantbomb.com/abilitease/...
Contribute translated subtitles - https://amara.org/v/C3BE0/ā¦...more