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The World Design of Castlevania: Symphony of the Night | Boss Keys
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2018Nov 15
šŸ”“ Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ šŸ”“ There’s a reason why we call these games ā€œMetroidvaniasā€. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of the Night. In this video, we look at how it’s world design works, as we learn what it means to make a good Metroidvania. Abilitease from https://www.giantbomb.com/abilitease/... Contribute translated subtitles - https://amara.org/v/C3BE0/

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