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23KLikes
1,247,600Views
2012Aug 1
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Extra Credits
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6:28
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits
Extra Credits
707K views • 12 years ago
6:36
Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits
Extra Credits
795K views • 12 years ago
8:44
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1.4M views • 8 years ago
5:26
First Move Advantage - How to Balance Turn-Based Games - Extra Credits
Extra Credits
775K views • 11 years ago
7:04
Differences in Scale vs Differences in Kind - Keeping Players Interested - Extra Credits
Extra Credits
401K views • 12 years ago
7:44
When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits
Extra Credits
1.5M views • 12 years ago
8:43
The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits
Extra Credits
1.2M views • 10 years ago
6:19
Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
Extra Credits
1.2M views • 10 years ago
21:05
How "Bad" Balance Can Be A Good Thing
Adam Millard - The Architect of Games
240K views • 3 years ago
17:59
Anarchist Assassination: William McKinley 3 | US History | Extra History
Extra History
191K views • 3 weeks ago
6:51
Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits
Extra Credits
787K views • 13 years ago
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