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Dungeon of the Mad Mage: The Dungeon Level & The Arcane Chambers (One Level Below)
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2020Dec 22
We're going into levels one and two of Halaster dungeons. Here's the link to the script: https://docs.google.com/document/d/1i... Marambra: Archmage with 250 Hp and the ability and a new spell list Cantrips (at will): fire bolt*, light*, prestidigitation, ray of frost* 1st level (4 slots): burning hands*, mage armor, magic missile* 2nd level (3 slots): mirror image, misty step, shatter* 3rd level (3 slots): counterspell, fireball*, lightning bolt* 4th level (3 slots): ice storm*, stoneskin 5th level (2 slots): Bigby's hand*, cone of cold* 6th level (1 slot): chain lightning*, wall of ice* 7th level (1 slot): delayed fireball*, forcecage* 8th level (1 slot): Telepathy* 9th level (1 slot): Meteor Storm* Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1+the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it. (Background music)    • Melodic/Celtic/Fantasy → Fjörður (Ful...  

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The 3 quarters hospital

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