Blender Tutorial - Create Realistic Mountains Free!
401,599 views • Jul 27, 2017
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You Can Do that Following the Link in the Description Blender Builder Org Go Ahead and Download and Install that and Then It'Ll Be Ready To Follow Along because We'Ll Be Using some of the New Features in the Upcoming Version of Blender so with that Installed You Can Go Ahead and Open Blender and First Women Enable the Landscape Generator Add-On Now I Know I'Ve Used this Add-On in the Past but It's Gotten some Recent Updates and It's Very Capable of Creating Really Great-Looking Landscapes To Go Ahead and Go to User Preferences Add-On and Just Start Typing Out Landscape Here and You'Ll See the Add-On There You Want Check the Box To Enable It and You'Re Ready To Go
You Can Do that Following the Link in the Description Blender Builder Org Go Ahead and Download and Install that and Then It'Ll Be Ready To Follow Along because We'Ll Be Using some of the New Features in the Upcoming Version of Blender so with that Installed You Can Go Ahead and Open Blender and First Women Enable the Landscape Generator Add-On Now I Know I'Ve Used this Add-On in the Past but It's Gotten some Recent Updates and It's Very Capable of Creating Really Great-Looking Landscapes To Go Ahead and Go to User Preferences Add-On and Just Start Typing Out Landscape Here and You'Ll See the Add-On There You Want Check the Box To Enable It and You'Re Ready To Go
1:30
Anything for You Guys To Be Able To Follow this Tutorial I Want To Be Completely Free and We Can Do this Completely in Blender Using Its Built in Add-Ons and Get Really Great Results So Now that You'Ve Enabled that Add-On You'Ll Have this Option Here I'M Just Going To Bring Up My Toolbar a Little Bit and I'M Just Going To Start by Deleting the Cube Here So I'M Going To Hit X Delete and Then Shift a and Add in a Mesh Landscape and There's Our Little Mountain It's a It's Going To Grow into a Big Mountain in a Second Here I'M Just Bringing Up Our Tool Bar Here
Anything for You Guys To Be Able To Follow this Tutorial I Want To Be Completely Free and We Can Do this Completely in Blender Using Its Built in Add-Ons and Get Really Great Results So Now that You'Ve Enabled that Add-On You'Ll Have this Option Here I'M Just Going To Bring Up My Toolbar a Little Bit and I'M Just Going To Start by Deleting the Cube Here So I'M Going To Hit X Delete and Then Shift a and Add in a Mesh Landscape and There's Our Little Mountain It's a It's Going To Grow into a Big Mountain in a Second Here I'M Just Bringing Up Our Tool Bar Here
2:14
So Let Me Go Ahead and Bring this Up To Be about Oh We'Ll Go for It's about What I Used and You Can See Again some Cool Mountain Formations Already and Now I'M Going To Go Ahead and Give It a Little Bit More Depth That's Looking a Little Better and Then I'M Going To Change the Size of the Scale a Little Bit this Is the Not the Size of the Mesh but the Size of the Noise along the X & Y because I Want It To Be a Little Bit Bigger on the Y That Is the X
So Let Me Go Ahead and Bring this Up To Be about Oh We'Ll Go for It's about What I Used and You Can See Again some Cool Mountain Formations Already and Now I'M Going To Go Ahead and Give It a Little Bit More Depth That's Looking a Little Better and Then I'M Going To Change the Size of the Scale a Little Bit this Is the Not the Size of the Mesh but the Size of the Noise along the X & Y because I Want It To Be a Little Bit Bigger on the Y That Is the X
4:17
So Be Careful Not To Do that because We Don't Want To Select Something Else and Lose All these Settings Is that Only Here As Long as We'Re Modifying the Mesh and Then They Go Away once You'Re Done So Keep that in Mind but Yeah the Edge Level Here I'M Going To Give It a Little Bit More So Just Covering the Edge Up a Little Bit and Then the Fall-Off on the X I'M Going To Increase a Little Bit Just To Kind Of Bring the Edges to Mountain up a Little Bit More Something like that Looks Pretty Good Okay and Now There's Just a Few Little Things You Could Tweak Distortion Can Give You some Good Results Just Leave that at One for Now and that Is about What I Set Up Now There's More like
So Be Careful Not To Do that because We Don't Want To Select Something Else and Lose All these Settings Is that Only Here As Long as We'Re Modifying the Mesh and Then They Go Away once You'Re Done So Keep that in Mind but Yeah the Edge Level Here I'M Going To Give It a Little Bit More So Just Covering the Edge Up a Little Bit and Then the Fall-Off on the X I'M Going To Increase a Little Bit Just To Kind Of Bring the Edges to Mountain up a Little Bit More Something like that Looks Pretty Good Okay and Now There's Just a Few Little Things You Could Tweak Distortion Can Give You some Good Results Just Leave that at One for Now and that Is about What I Set Up Now There's More like
6:17
You Might Take a Little Bit of Time because of the High Density of the Different Vertices in this Mesh but Um It Usually Just Takes about that Long So with that Done We Can Go Ahead and Give It a Material So if It a New Cycle of Material Here and any Displacement Settings this Is Something That's Important and the Micro Displacement Won't Work and Let's Do this You Want To Change the Displacement Settings Here from Bump to True and with that Set We Should Have Micro Displacement Working When We Give It a Displacement Map
You Might Take a Little Bit of Time because of the High Density of the Different Vertices in this Mesh but Um It Usually Just Takes about that Long So with that Done We Can Go Ahead and Give It a Material So if It a New Cycle of Material Here and any Displacement Settings this Is Something That's Important and the Micro Displacement Won't Work and Let's Do this You Want To Change the Displacement Settings Here from Bump to True and with that Set We Should Have Micro Displacement Working When We Give It a Displacement Map
10:12
So I'M Going To Go Ahead and Add a Multiply Node and that Will Give Us some More Intensity So To Do that It's Just Convert or Math Drop It in Here Change the Type To Multiply and Then I'M Going To Change the Amount To Be About One Point Four Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node
So I'M Going To Go Ahead and Add a Multiply Node and that Will Give Us some More Intensity So To Do that It's Just Convert or Math Drop It in Here Change the Type To Multiply and Then I'M Going To Change the Amount To Be About One Point Four Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node
12:28
So To Do that It's Just Convert or Math Drop It in Here Change the Type To Multiply and Then I'M Going To Change the Amount To Be About One Point Four Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node So on Our Mapping Node I'M GonNa Go Ahead and Change the Scale To Be About 28
So To Do that It's Just Convert or Math Drop It in Here Change the Type To Multiply and Then I'M Going To Change the Amount To Be About One Point Four Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node So on Our Mapping Node I'M GonNa Go Ahead and Change the Scale To Be About 28
12:34
Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node So on Our Mapping Node I'M GonNa Go Ahead and Change the Scale To Be About 28 by 25 so about What I Went with and Then There's Ed I Don't Know if this Makes Difference or Not I Do Have It Set to 12 though So I'Ll Just Set that and We'Ll See if that Makes a Difference So Hit Tab Twice To Update the Landscape and We Should See the Micro Displacements
Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node So on Our Mapping Node I'M GonNa Go Ahead and Change the Scale To Be About 28 by 25 so about What I Went with and Then There's Ed I Don't Know if this Makes Difference or Not I Do Have It Set to 12 though So I'Ll Just Set that and We'Ll See if that Makes a Difference So Hit Tab Twice To Update the Landscape and We Should See the Micro Displacements
12:42
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