Sign in to confirm you’re not a bot
This helps protect our community. Learn more

You Can Do that Following the Link in the Description Blender Builder Org Go Ahead and Download and Install that and Then It'Ll Be Ready To Follow Along because We'Ll Be Using some of the New Features in the Upcoming Version of Blender so with that Installed You Can Go Ahead and Open Blender and First Women Enable the Landscape Generator Add-On Now I Know I'Ve Used this Add-On in the Past but It's Gotten some Recent Updates and It's Very Capable of Creating Really Great-Looking Landscapes To Go Ahead and Go to User Preferences Add-On and Just Start Typing Out Landscape Here and You'Ll See the Add-On There You Want Check the Box To Enable It and You'Re Ready To Go

1:30

Anything for You Guys To Be Able To Follow this Tutorial I Want To Be Completely Free and We Can Do this Completely in Blender Using Its Built in Add-Ons and Get Really Great Results So Now that You'Ve Enabled that Add-On You'Ll Have this Option Here I'M Just Going To Bring Up My Toolbar a Little Bit and I'M Just Going To Start by Deleting the Cube Here So I'M Going To Hit X Delete and Then Shift a and Add in a Mesh Landscape and There's Our Little Mountain It's a It's Going To Grow into a Big Mountain in a Second Here I'M Just Bringing Up Our Tool Bar Here

2:14

So Let Me Go Ahead and Bring this Up To Be about Oh We'Ll Go for It's about What I Used and You Can See Again some Cool Mountain Formations Already and Now I'M Going To Go Ahead and Give It a Little Bit More Depth That's Looking a Little Better and Then I'M Going To Change the Size of the Scale a Little Bit this Is the Not the Size of the Mesh but the Size of the Noise along the X & Y because I Want It To Be a Little Bit Bigger on the Y That Is the X

4:17

So Be Careful Not To Do that because We Don't Want To Select Something Else and Lose All these Settings Is that Only Here As Long as We'Re Modifying the Mesh and Then They Go Away once You'Re Done So Keep that in Mind but Yeah the Edge Level Here I'M Going To Give It a Little Bit More So Just Covering the Edge Up a Little Bit and Then the Fall-Off on the X I'M Going To Increase a Little Bit Just To Kind Of Bring the Edges to Mountain up a Little Bit More Something like that Looks Pretty Good Okay and Now There's Just a Few Little Things You Could Tweak Distortion Can Give You some Good Results Just Leave that at One for Now and that Is about What I Set Up Now There's More like

6:17

You Might Take a Little Bit of Time because of the High Density of the Different Vertices in this Mesh but Um It Usually Just Takes about that Long So with that Done We Can Go Ahead and Give It a Material So if It a New Cycle of Material Here and any Displacement Settings this Is Something That's Important and the Micro Displacement Won't Work and Let's Do this You Want To Change the Displacement Settings Here from Bump to True and with that Set We Should Have Micro Displacement Working When We Give It a Displacement Map

10:12

So I'M Going To Go Ahead and Add a Multiply Node and that Will Give Us some More Intensity So To Do that It's Just Convert or Math Drop It in Here Change the Type To Multiply and Then I'M Going To Change the Amount To Be About One Point Four Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node

12:28

So To Do that It's Just Convert or Math Drop It in Here Change the Type To Multiply and Then I'M Going To Change the Amount To Be About One Point Four Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node So on Our Mapping Node I'M GonNa Go Ahead and Change the Scale To Be About 28

12:34

Now if I Tab Twice It Will Update Again and You Can See by Anticipating the Landscape that It's Updating and Here We Should Have some More Results As Soon as It Updates There You Go You Get a Little Bit of It Working but Again It's Happening Way Too Big because We Never Changed the Scale on Our Mapping Node So on Our Mapping Node I'M GonNa Go Ahead and Change the Scale To Be About 28 by 25 so about What I Went with and Then There's Ed I Don't Know if this Makes Difference or Not I Do Have It Set to 12 though So I'Ll Just Set that and We'Ll See if that Makes a Difference So Hit Tab Twice To Update the Landscape and We Should See the Micro Displacements

12:42

So before I Do any More Work on the Materials though It Is a Lot Easier To Kind Of See the Results You'Re Getting once You Kind Of Set Up the Lighting a Bit so that's What I'M Going To Do Now I'M Going To Go Ahead and Open Up Our Environment Map Hdr and I Kind Of Set Up the Lighting for Our Scene Just so We Can See Exactly How Things Will Be Looking I'M Going To Delete the Default Lamp Here by Hitting X and Delete Let Me Go Over to My World Settings Here and I'M Going To Go Use Nodes

14:01

So I'M Going To Go Ahead and Go to Rendered View Just So I Can See Where the Lighting's Coming Out and Kind Of Tweak It Here We Go and There We Have It So Right Now You Can See that the Lighting Setup Is Not Very Good It's Not Looking It's Not Looking Looking Pretty Flat Just because of the Direction that the Light Is Shining and the Lighting Is So Important To Give the Mountains There the Three-Dimensional Kind of Look and Usually Mountains Have Kind of a Late Sun Coming across Them Just because They Don't Get Much Sun and that's Why There's a Lot of Snow

15:29

The Intensity of the Sun Just a Little Bit Now the Reason We Do this Is because I Want To Turn Down the Intensity of the Overall Strength so the Background and Stuff Isn't Super Bright It's Going To Drop that Down To Be About 0 5 and Now I'M Going To Tweak the Red Green and Blue Channels by Clicking Red Blue and Green and I'M Going To Make It so It's a Little Bit More of a Warm Afternoon Sun So I'M Going To Go Ahead and Drop Two More Points in like Before but Only Tweeze Out One a Little Bit and Tweak this One Quite a Bit More so the Highlights Are More Red this Is More for the Highlights

17:48

So I'M Going To Go Ahead and Drop Two More Points in like Before but Only Tweeze Out One a Little Bit and Tweak this One Quite a Bit More so the Highlights Are More Red this Is More for the Highlights this Is More for the Shadows So Giving a Little Bit of Red You Can See You Get a Nice Sort of Pinky Afternoon Sun Which Isn't Looking Too Bad Now I'M Going To Go Ahead and Tweak the Green and the Green Is Not Going To Be Moved Much but Maybe Just a Little Bit Down Just So We Get a Little Bit More of a Pinky Look

18:13

But Only Tweeze Out One a Little Bit and Tweak this One Quite a Bit More so the Highlights Are More Red this Is More for the Highlights this Is More for the Shadows So Giving a Little Bit of Red You Can See You Get a Nice Sort of Pinky Afternoon Sun Which Isn't Looking Too Bad Now I'M Going To Go Ahead and Tweak the Green and the Green Is Not Going To Be Moved Much but Maybe Just a Little Bit Down Just So We Get a Little Bit More of a Pinky Look and Then I'M Going To Go Ahead and Change the Blue

18:16

And Then What I'M Going To Do Is Also Going To Subtract a Little Bit from this because It It Kind Of Sticks Out a Little Bit Too Much of the Mesh So I Have To Subtract a Little Bit To Bring Portions of It Back Down So I'M Dropping a Subtract Node in and I'M Going To Go Just About a Point Three Right There To Have Twice To Update that and that Should Look a Bit Better Give It a Second and We Should See It Kind Of Drop Down with It Alright So Now We'Re Going To Be Telling Blender What Portions of the Mesh We Want To Be Rock

21:14

I'M Going To Go Ahead and Add in some of the Other Materials Here First Things Is We Can Change Our Mesh Whoops Let's Count Drag with a Little Bit so You Can See It Better To Be Smooth and this Will Kind Of Smooth Out Areas like this We Can Can See some of the Bumps Oops Change To Smooth Shading That Should Anyways Fingers Crossed Okay I Think that Might Just Be that Yeah that's Gone It's Just a Displacement if Anything Being Low-Res Right Now All Right so It's Going To Be Much Higher Quality When We Render It's this Just a Preview Resolution All Right So Let's Go Ahead and Finish Out this Principled Snow Shader by Duplicating Our Image Texture Here Opening Up the Roughness Again this Is Connected to the Same Vector

30:03

Oops Change to Smooth Shading That Should Anyways Fingers Crossed Okay I Think that Might Just Be that Yeah that's Gone It's Just a Displacement if Anything Being Low-Res Right Now All Right so It's Going To Be Much Higher Quality When We Render It's this Just a Preview Resolution All Right So Let's Go Ahead and Finish Out this Principled Snow Shader by Duplicating Our Image Texture Here Opening Up the Roughness Again this Is Connected to the Same Vector and this Just Goes into You Guessed It the Roughness Value So without that in There Now I'Ll Give It the Right Amount of Roughness Exactly and Then We Can Go Ahead and Duplicate that One More Time

30:21

And Here I Can Kind Of Show You Guys Just How Much Effect the Bump Is Having by Playing Around with these Settings a Little Bit You Can See Right off the Bat It's Way Too Strong and I'M Just Going To Kind Of Drop It Down To Be like a Point To See What that Looks Alright So Dropping this Down to About a Point One in the Strength and Then Changing It from Color to Non Color Data We Can Do that for all of these but the Main Color Texture Just because It's the Proper Proper Way To Do Things We Can Also See that the Bump Might Be a Little Bit Too Not Tiled Correctly and So To Do that Where It Can Increase the X-Axis Here To Kind Of Find Exactly How Much We Need To Make It Look so It's Not Titled

32:02

It's Looking Too Strong but I'M Going To Leave It like that for Now and Now Just To Stay a Little Bit More Organized I'M Going To Grab all of these Nodes That Are Our Snow Nodes by Hitting B and Grabbing Them all and I'M Going To Go Ctrl J and this Will Just Add a Nice Frame around Them I Would Kind Of Move Them out of the Way Now and Just Kind Of Know Right off the Bat Exactly What these Nodes It for So Kind Of Condensed It Up a Little Bit There and Yeah Try and Keep Things a Little More Organized

33:27

Roughness

37:48

Rendering and Animating

49:43

Animating

50:10

Position the Camera

52:38

Mist Pass

57:14

Preview Render

58:42

Denoising

1:00:05

Tweaking the Displacement

1:01:38

Motion Blur

1:02:19

Compositing

1:03:10

Compositor

1:03:23

Mist

1:04:04

Color Grading

1:06:07

Lens Distortion

1:08:15

Volumetric Clouds

1:10:36

This One Down To Be about a Two and the Detail Up a Little Bit this Is Basically the Kind of Clouds That Belinda Gru Has a Tutorial on in More Depth if You'Re Interested in Checking that Out but I'M Just Doing Kind of a Basic Version of that and Now I'M Going To Add in a Color Brightness and Contrast Node Connect the Color to this and We'Re Going To Take the Brightness Up a Little Bit and I Contrast Up a Bit More So About 0 2 and 0 16 I'Ll Duplicate this One for the Top Node As Well and Just Give It a Little Bit of Variation by Making It a Little Bit Different like So and Now We Just Have To Multiply these Together Let the Color Mix Multiply Drop Them both in Top and Bottom to the Factor Two One I'M Going To Pull this Back a Little Bit so It's a Little More Room I'M Going To Add any Convertor Mass Multiply this Is Going To Be like the Intensity the Density You Could Say All the Clouds

1:13:50

I'M Going To Pull this Back a Little Bit so It's a Little More Room I'M Going To Add any Convertor Mass Multiply this Is Going To Be like the Intensity the Density You Could Say All the Clouds so Color Will Go on the Top this Will Go into the Density on Our Volume Scatter and Then this Value Will Decrease and Increase the Amount of Density in Our Cloud the Last Thing We Need To Do Is Position these Noise Textures on Our Mesh To Do that I'M Just Going To Use an Input Geometry Node Now I Can Just Take the Position and Use this as a Vector for both of these and that's Going To Be Our Material Setup for Our a Cloud

1:14:33

The Last Thing We Need To Do Is Position these Noise Textures on Our Mesh To Do that I'M Just Going To Use an Input Geometry Node Now I Can Just Take the Position and Use this as a Vector for both of these and that's Going To Be Our Material Setup for Our a Cloud if I Go Rendered View We'Ll See Your Cloud Shows Up Right Here and It's Nice and Kind of Fede if You Want To Be More of a Dense Cloud You Increase the Value Here and It Gets Kind of a Cool Looking Cloud of X Now You Can Kind Of Tweak

1:14:54

So I'M Going To Go Ahead and Duplicate a Few More Clouds Here Real Quick and I'Ll Get Back to You Guys once I Have Them Kind Of Distributed and Duplicated across the Scene Okay Guys So I Just Duplicated about all 50 Clouds Maybe Maybe Less Maybe Thirty across the Scene Kind of Scaling Them in Different Ways and Positioning Them So Kind Of Fill Up the Sky Nicely and like I Said the Closer Ones to the Camera Have the Material 3 One of the More Distant Ones Have Material to Which Is the More Dense One

1:18:36
Blender Tutorial - Create Realistic Mountains Free!
7.7KLikes
401,599Views
2017Jul 27

You Can Do that Following the Link in the Description Blender Builder Org Go Ahead and Download and Install that and Then It'Ll Be Ready To Follow Along because We'Ll Be Using some of the New Features in the Upcoming Version of Blender so with that Installed You Can Go Ahead and Open Blender and First Women Enable the Landscape Generator Add-On Now I Know I'Ve Used this Add-On in the Past but It's Gotten some Recent Updates and It's Very Capable of Creating Really Great-Looking Landscapes To Go Ahead and Go to User Preferences Add-On and Just Start Typing Out Landscape Here and You'Ll See the Add-On There You Want Check the Box To Enable It and You'Re Ready To Go

1:30

Anything for You Guys To Be Able To Follow this Tutorial I Want To Be Completely Free and We Can Do this Completely in Blender Using Its Built in Add-Ons and Get Really Great Results So Now that You'Ve Enabled that Add-On You'Ll Have this Option Here I'M Just Going To Bring Up My Toolbar a Little Bit and I'M Just Going To Start by Deleting the Cube Here So I'M Going To Hit X Delete and Then Shift a and Add in a Mesh Landscape and There's Our Little Mountain It's a It's Going To Grow into a Big Mountain in a Second Here I'M Just Bringing Up Our Tool Bar Here

2:14

So Let Me Go Ahead and Bring this Up To Be about Oh We'Ll Go for It's about What I Used and You Can See Again some Cool Mountain Formations Already and Now I'M Going To Go Ahead and Give It a Little Bit More Depth That's Looking a Little Better and Then I'M Going To Change the Size of the Scale a Little Bit this Is the Not the Size of the Mesh but the Size of the Noise along the X & Y because I Want It To Be a Little Bit Bigger on the Y That Is the X

4:17

So Be Careful Not To Do that because We Don't Want To Select Something Else and Lose All these Settings Is that Only Here As Long as We'Re Modifying the Mesh and Then They Go Away once You'Re Done So Keep that in Mind but Yeah the Edge Level Here I'M Going To Give It a Little Bit More So Just Covering the Edge Up a Little Bit and Then the Fall-Off on the X I'M Going To Increase a Little Bit Just To Kind Of Bring the Edges to Mountain up a Little Bit More Something like that Looks Pretty Good Okay and Now There's Just a Few Little Things You Could Tweak Distortion Can Give You some Good Results Just Leave that at One for Now and that Is about What I Set Up Now There's More like

6:17

Follow along using the transcript.

CG Geek

1.15M subscribers